![]() Subbing in some numbers, if I had 1500 defense, I would effectively have (1000/(1-0.5) = 2000 HP. Saving on some steps in the math, I'll just jump to the formula which is How very interesting! Despite each 500 defense jump appearing to give less DR%, the extra amount of hits we can take remains constant - about 3.33 extra hits per jump. Again, 1000 base HP and 100 damage hits, but we'll add defense. Now let's look at the number hits you take as you increase defense. If I had 50% added HP, I would have 1500 HP total and my champion could take 15 hits, or also 50% more hits. In the base scenario, it would take exactly 10 hits to kill my champion. An enemy is attacking you with attacks that deal 100 damage. Say you have a champion with 1000 life and 0 defense. EHP represents endurance against raw unmitigated damage, or simply put, how much damage a champion could take as if it had 0 defense. Thus the stat you actually care about is not DR%, but Effective HP (EHP). The Stat You Should Actually Care AboutĬhampions don't die when they run out of DR%, they die when they run of HP. However, where people go wrong is they only focus on the direct relationship between DEF and DR%. This effect is often described as "diminishing returns" or in other words it's bad to get too much defense because it starts having less of an effect. If we assume the defense formula is correct, you can see the function taper off when you plot it. A Big Misconception About Defenseīefore going further, I want to talk about one of the most common mistakes I see people commit when talking about defense. We still don't have a definitive answer and I haven't seen much research since the initial discussion, so this is the best we have. There was some brief discussion around the topic and people resettled on a formula of Plarium later put out a video that didn't include a formula, but did give supposedly accurate Defense to DR% conversions. ![]() 1000 defense would reduce incoming damage by 62%. ![]() u/Beerwalker did some pioneering work in this field attempting to come up with a formula. We first need to know how defense reduces damage, or the damage reduction (DR%). ![]()
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